Esports & Sports Betting Market Trends and Forecast Report 2022 | By Players, Types, Applications and Regions

QY Research released a latest market research report on the global and United States Esports & Sports Betting market, which is segmented by region (country), players, by Type and by Application. Players, stakeholders, and other participants in the global Esports & Sports Betting market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on revenue and forecast by region, by Type and by Application for the period 2017-2028.

 

For United States market, this report focuses on the Esports & Sports Betting market size by players, by Type and by Application, for the period 2017-2028. The key players include the global and local players, which play important roles in United States.

 

For More Information About This Report, Please Enter:

https://us.qyresearch.com/reports/356219/esports-sports-betting

 

Esports & Sports Betting Market Segment by Type

Esports Betting

Sports Betting

 

Esports & Sports Betting Market Segment by Application

Ages 18-25

Ages 26-30

Ages 31 and Above

 

The report on the Esports & Sports Betting market covers the following region analysis:

North America

Europe

Asia-Pacific

Latin America

Middle East & Africa

 

The report mentions the prominent market player consisting of:

William Hill

GVC Holdings

888 Holdings

Kindred Group

Betsson AB

Betway

Pinnacle

Bet365

Bet-at-home.com

Unikrn

Betfred

BetWinner

Betvictor

GG.BET

Buff.bet

Intertops

Betcris

Esports Entertainment Group

SBOBET

 

The Goal of the Report

To study and analyze the global Esports & Sports Betting consumption (value & volume) by key regions/countries, type and application, history data from 2017 to 2022, and forecast to 2028.

To understand the structure of Esports & Sports Betting market by identifying its various subsegments.

Focuses on the key global Esports & Sports Betting manufacturers, to define, describe and analyze the sales volume, value, market share, market competition landscape, SWOT analysis and development plans in next few years.

To analyze the Esports & Sports Betting with respect to individual growth trends, prospects, and their contribution to the total market.

To share detailed information about the key factors influencing the growth of the market (growth potential, opportunities, drivers, industry-specific challenges, and risks).

To project the consumption of Esports & Sports Betting submarkets, with respect to key regions (along with their respective key countries).

To analyze competitive developments such as expansions, agreements, new product launches, and acquisitions in the market.

To strategically profile the key players and comprehensively analyze their growth strategies.

 

Target Audience

> Esports & Sports Betting companies

> Research organizations

> Government Organizations

> Research/Consultancy firms

 

Table of Contents

1 Study Coverage
1.1 Esports & Sports Betting Revenue in Esports & Sports Betting Business (2017-2022) & (US$ Million) Introduction
1.2 Global Esports & Sports Betting Outlook 2017 VS 2022 VS 2028
1.2.1 Global Esports & Sports Betting Market Size for the Year 2017-2028
1.2.2 Global Esports & Sports Betting Market Size for the Year 2017-2028
1.3 Esports & Sports Betting Market Size, United States VS Global, 2017 VS 2022 VS 2028
1.3.1 The Market Share of United States Esports & Sports Betting in Global, 2017 VS 2022 VS 2028
1.3.2 The Growth Rate of Esports & Sports Betting Market Size, United States VS Global, 2017 VS 2022 VS 2028
1.4 Esports & Sports Betting Market Dynamics
1.4.1 Esports & Sports Betting Industry Trends
1.4.2 Esports & Sports Betting Market Drivers
1.4.3 Esports & Sports Betting Market Challenges
1.4.4 Esports & Sports Betting Market Restraints
1.5 Study Objectives
1.6 Years Considered

2 Esports & Sports Betting by Type
2.1 Esports & Sports Betting Market Segment by Type
2.1.1 Esports Betting
2.1.2 Sports Betting
2.2 Global Esports & Sports Betting Market Size by Type (2017, 2022 & 2028)
2.3 Global Esports & Sports Betting Market Size by Type (2017-2028)
2.4 United States Esports & Sports Betting Market Size by Type (2017, 2022 & 2028)
2.5 United States Esports & Sports Betting Market Size by Type (2017-2028)

3 Esports & Sports Betting by Application
3.1 Esports & Sports Betting Market Segment by Application
3.1.1 Ages 18-25
3.1.2 Ages 26-30
3.1.3 Ages 31 and Above
3.2 Global Esports & Sports Betting Market Size by Application (2017, 2022 & 2028)
3.3 Global Esports & Sports Betting Market Size by Application (2017-2028)
3.4 United States Esports & Sports Betting Market Size by Application (2017, 2022 & 2028)
3.5 United States Esports & Sports Betting Market Size by Application (2017-2028)

4 Global Esports & Sports Betting Competitor Landscape by Company
4.1 Global Esports & Sports Betting Market Size by Company
4.1.1 Top Global Esports & Sports Betting Companies Ranked by Revenue (2021)
4.1.2 Global Esports & Sports Betting Revenue by Player (2017-2022)
4.2 Global Esports & Sports Betting Concentration Ratio (CR)
4.2.1 Esports & Sports Betting Market Concentration Ratio (CR) (2017-2022)
4.2.2 Global Top 5 and Top 10 Largest Companies of Esports & Sports Betting in 2021
4.2.3 Global Esports & Sports Betting Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
4.3 Global Esports & Sports Betting Headquarters, Revenue in Esports & Sports Betting Business (2017-2022) & (US$ Million) Type
4.3.1 Global Esports & Sports Betting Headquarters and Area Served
4.3.2 Global Esports & Sports Betting Companies Revenue in Esports & Sports Betting Business (2017-2022) & (US$ Million) Type
4.3.3 Date of International Companies Enter into Esports & Sports Betting Market
4.4 Companies Mergers & Acquisitions, Expansion Plans
4.5 United States Esports & Sports Betting Market Size by Company
4.5.1 Top Esports & Sports Betting Players in United States, Ranked by Revenue (2021)
4.5.2 United States Esports & Sports Betting Revenue by Players (2020, 2021 & 2022)

5 Global Esports & Sports Betting Market Size by Region
5.1 Global Esports & Sports Betting Market Size by Region: 2017 VS 2022 VS 2028
5.2 Global Esports & Sports Betting Market Size by Region (2017-2028)
5.2.1 Global Esports & Sports Betting Market Size by Region: 2017-2022
5.2.2 Global Esports & Sports Betting Market Size by Region (2023-2028)

6 Segment in Region Level & Country Level
6.1 North America
6.1.1 North America Esports & Sports Betting Market Size YoY Growth 2017-2028
6.1.2 North America Esports & Sports Betting Market Facts & Figures by Country (2017, 2022 & 2028)
6.1.3 United States
6.1.4 Canada
6.2 Asia-Pacific
6.2.1 Asia-Pacific Esports & Sports Betting Market Size YoY Growth 2017-2028
6.2.2 Asia-Pacific Esports & Sports Betting Market Facts & Figures by Region (2017, 2022 & 2028)
6.2.3 China
6.2.4 Japan
6.2.5 South Korea
6.2.6 India
6.2.7 Australia
6.2.8 China Taiwan
6.2.9 Indonesia
6.2.10 Thailand
6.2.11 Malaysia
6.3 Europe
6.3.1 Europe Esports & Sports Betting Market Size YoY Growth 2017-2028
6.3.2 Europe Esports & Sports Betting Market Facts & Figures by Country (2017, 2022 & 2028)
6.3.3 Germany
6.3.4 France
6.3.5 U.K.
6.3.6 Italy
6.3.7 Russia
6.4 Latin America
6.4.1 Latin America Esports & Sports Betting Market Size YoY Growth 2017-2028
6.4.2 Latin America Esports & Sports Betting Market Facts & Figures by Country (2017, 2022 & 2028)
6.4.3 Mexico
6.4.4 Brazil
6.4.5 Argentina
6.5 Middle East and Africa
6.5.1 Middle East and Africa Esports & Sports Betting Market Size YoY Growth 2017-2028
6.5.2 Middle East and Africa Esports & Sports Betting Market Facts & Figures by Country (2017, 2022 & 2028)
6.5.3 Turkey
6.5.4 Saudi Arabia
6.5.5 UAE

7 Company Profiles
7.1 William Hill
7.1.1 William Hill Company Details
7.1.2 William Hill Business Overview
7.1.3 William Hill Esports & Sports Betting Introduction
7.1.4 William Hill Revenue in Esports & Sports Betting Business (2017-2022)
7.1.5 William Hill Recent Development
7.2 GVC Holdings
7.2.1 GVC Holdings Company Details
7.2.2 GVC Holdings Business Overview
7.2.3 GVC Holdings Esports & Sports Betting Introduction
7.2.4 GVC Holdings Revenue in Esports & Sports Betting Business (2017-2022)
7.2.5 GVC Holdings Recent Development
7.3 888 Holdings
7.3.1 888 Holdings Company Details
7.3.2 888 Holdings Business Overview
7.3.3 888 Holdings Esports & Sports Betting Introduction
7.3.4 888 Holdings Revenue in Esports & Sports Betting Business (2017-2022)
7.3.5 888 Holdings Recent Development
7.4 Kindred Group
7.4.1 Kindred Group Company Details
7.4.2 Kindred Group Business Overview
7.4.3 Kindred Group Esports & Sports Betting Introduction
7.4.4 Kindred Group Revenue in Esports & Sports Betting Business (2017-2022)
7.4.5 Kindred Group Recent Development
7.5 Betsson AB
7.5.1 Betsson AB Company Details
7.5.2 Betsson AB Business Overview
7.5.3 Betsson AB Esports & Sports Betting Introduction
7.5.4 Betsson AB Revenue in Esports & Sports Betting Business (2017-2022)
7.5.5 Betsson AB Recent Development
7.6 Betway
7.6.1 Betway Company Details
7.6.2 Betway Business Overview
7.6.3 Betway Esports & Sports Betting Introduction
7.6.4 Betway Revenue in Esports & Sports Betting Business (2017-2022)
7.6.5 Betway Recent Development
7.7 Pinnacle
7.7.1 Pinnacle Company Details
7.7.2 Pinnacle Business Overview
7.7.3 Pinnacle Esports & Sports Betting Introduction
7.7.4 Pinnacle Revenue in Esports & Sports Betting Business (2017-2022)
7.7.5 Pinnacle Recent Development
7.8 Bet365
7.8.1 Bet365 Company Details
7.8.2 Bet365 Business Overview
7.8.3 Bet365 Esports & Sports Betting Introduction
7.8.4 Bet365 Revenue in Esports & Sports Betting Business (2017-2022)
7.8.5 Bet365 Recent Development
7.9 Bet-at-home.com
7.9.1 Bet-at-home.com Company Details
7.9.2 Bet-at-home.com Business Overview
7.9.3 Bet-at-home.com Esports & Sports Betting Introduction
7.9.4 Bet-at-home.com Revenue in Esports & Sports Betting Business (2017-2022)
7.9.5 Bet-at-home.com Recent Development
7.10 Unikrn
7.10.1 Unikrn Company Details
7.10.2 Unikrn Business Overview
7.10.3 Unikrn Esports & Sports Betting Introduction
7.10.4 Unikrn Revenue in Esports & Sports Betting Business (2017-2022)
7.10.5 Unikrn Recent Development
7.11 Betfred
7.11.1 Betfred Company Details
7.11.2 Betfred Business Overview
7.11.3 Betfred Esports & Sports Betting Introduction
7.11.4 Betfred Revenue in Esports & Sports Betting Business (2017-2022)
7.11.5 Betfred Recent Development
7.12 BetWinner
7.12.1 BetWinner Company Details
7.12.2 BetWinner Business Overview
7.12.3 BetWinner Esports & Sports Betting Introduction
7.12.4 BetWinner Revenue in Esports & Sports Betting Business (2017-2022)
7.12.5 BetWinner Recent Development
7.13 Betvictor
7.13.1 Betvictor Company Details
7.13.2 Betvictor Business Overview
7.13.3 Betvictor Esports & Sports Betting Introduction
7.13.4 Betvictor Revenue in Esports & Sports Betting Business (2017-2022)
7.13.5 Betvictor Recent Development
7.14 GG.BET
7.14.1 GG.BET Company Details
7.14.2 GG.BET Business Overview
7.14.3 GG.BET Esports & Sports Betting Introduction
7.14.4 GG.BET Revenue in Esports & Sports Betting Business (2017-2022)
7.14.5 GG.BET Recent Development
7.15 Buff.bet
7.15.1 Buff.bet Company Details
7.15.2 Buff.bet Business Overview
7.15.3 Buff.bet Esports & Sports Betting Introduction
7.15.4 Buff.bet Revenue in Esports & Sports Betting Business (2017-2022)
7.15.5 Buff.bet Recent Development
7.16 Intertops
7.16.1 Intertops Company Details
7.16.2 Intertops Business Overview
7.16.3 Intertops Esports & Sports Betting Introduction
7.16.4 Intertops Revenue in Esports & Sports Betting Business (2017-2022)
7.16.5 Intertops Recent Development
7.17 Betcris
7.17.1 Betcris Company Details
7.17.2 Betcris Business Overview
7.17.3 Betcris Esports & Sports Betting Introduction
7.17.4 Betcris Revenue in Esports & Sports Betting Business (2017-2022)
7.17.5 Betcris Recent Development
7.18 Esports Entertainment Group
7.18.1 Esports Entertainment Group Company Details
7.18.2 Esports Entertainment Group Business Overview
7.18.3 Esports Entertainment Group Esports & Sports Betting Introduction
7.18.4 Esports Entertainment Group Revenue in Esports & Sports Betting Business (2017-2022)
7.18.5 Esports Entertainment Group Recent Development
7.19 SBOBET
7.19.1 SBOBET Company Details
7.19.2 SBOBET Business Overview
7.19.3 SBOBET Esports & Sports Betting Introduction
7.19.4 SBOBET Revenue in Esports & Sports Betting Business (2017-2022)
7.19.5 SBOBET Recent Development

8 Research Findings and Conclusion

9 Appendix
9.1 Research Methodology
9.1.1 Methodology/Research Approach
9.1.2 Data Source
9.2 Author Details
9.3 Disclaimer

 

Access full Report Description, Table of Figure, Chart, Free sample, etc. please click 

https://us.qyresearch.com/reports/356219/esports-sports-betting

Any doubts and questions will be welcome.

 

Customization of the Report:

This report can be customized to meet the client’s requirements. Please contact with us ([email protected]), who will ensure that you get a report that suits your needs.

 

About Us:

QYResearch founded in California, USA in 2007. It is a leading global market research and consulting company. With over 15 years’ experience and professional research team in various cities over the world, QY Research focuses on management consulting, database and seminar services, IPO consulting, industry chain research and customized research to help our clients in providing non-linear revenue model and make them successful. We are globally recognized for our expansive portfolio of services, good corporate citizenship, and our strong commitment to sustainability. Up to now, we have cooperated with more than 59,000 clients across five continents. Let’s work closely with you and build a bold and better future.

 

Contact Us

QY Research

E-mail: [email protected]

Tel: +1-626-842-1666(US)   +852-5808-0956 (HK)

Add: 17890 Castleton Street Suite 369 City of Industry CA 91748 United States

Website: https://us.qyresearch.com

Leave a Reply

Your email address will not be published.